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Left 4 Dead 2 mutations: Hard Eight, Gib Fest, and how to set them

Mutations are Left 4 Dead 2’s challenge modes: melee-only runs, headshots-only, double the special infected, versus with the training wheels off. Valve used to rotate one into official matchmaking each week, so you played whatever was live. On your own server there is no rotation: you set any mutation you want, any time, and keep it. Here are the ones worth playing and how to switch them on.

How to set a mutation

Open the web console on your server card. The Mode dropdown covers the base modes (co-op, versus, survival, realism, scavenge). A mutation is set the same way, by its id, in the command box:

sm_cvar mp_gamemode mutation4 ; changelevel c1m1_hotel

Swap mutation4 for the mutation you want and c1m1_hotel for any campaign map. The mode only takes effect on the next map load, which is why you chain a changelevel. Full command list in the commands guide.

The mutations worth playing

Every mutation has an id you pass to mp_gamemode. The popular ones:

Campaign twists

  • Hard Eight (mutation4): eight special infected at once instead of four, spawning faster. Still four survivors.
  • Gib Fest (mutation14): everyone gets an M60 with unlimited ammo and a Magnum. Loud, gory, and very fast.
  • Bleed Out (mutation3): no first aid kits: only temporary health (pills, adrenaline) that keeps draining. Race the map before you bleed out.
  • Headshot! (mutation2): only headshots kill common infected. Pure aim discipline.
  • Four Swordsmen (mutation5): melee only, four katanas, no guns. Chaos in tight corridors.
  • Chainsaw Massacre (mutation7): chainsaws with unlimited fuel are the only weapon besides your pistol.
  • Last Man on Earth (mutation1): solo, no survivor bots, and ammo and health are scarce. The hardest way to play a campaign.

Versus twists

  • Realism Versus (mutation12): competitive Versus with Realism rules on top: no teammate outlines, tougher witches, no rescue closets.
  • Versus Survival (mutation15): two teams trade off holding a survival arena and compare times, instead of running a campaign.
  • Healthpackalypse! (mutation11): no medkits anywhere on the map. Every point of health matters.
  • Taaannnkk! (mutation19): every infected player spawns as a Tank. Non-stop pressure on the survivors.

Mutations and bigger groups

Official mutations are built for four survivors. Hard Eight doubles the special infected, not the team. If your group is bigger than four, see How to play with more than 4 players.

Custom mutations from the Workshop

Beyond the official list, the Extended Mutation System (EMS) lets creators publish brand-new mutations as Workshop add-ons. 2hours.gg servers do not support these yet: the Workshop option on deploy only loads custom campaigns. Playing custom Workshop content.

Deploy an L4D2 server by the hour

See also

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